Real-time cinematography for games / Brian Hawkins.
Series: Publication details: Hingham, Mass. : Charles River Media, 2005.Edition: 1st edDescription: xxiv, 326 p. : ill. (some col.) ; 24 cmISBN:- 1584503084
Current library | Call number | Status | Date due | Barcode |
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Manila Tytana Colleges Library CIRCULATION SECTION | CIR QA 76.76.C672 H39 2005 (Browse shelf(Opens below)) | Available | 020079 |
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CIR QA 76.76.C672 C37 2005 Careers in focus : computer and video game design. | CIR QA 76.76.C672 F56 2007 3D game programming all in one / | CIR QA 76.76.C672 H37 2007 Game programming all in one / | CIR QA 76.76.C672 H39 2005 Real-time cinematography for games / | CIR QA 76.76.C672 H43 2005 Hacking video game consoles : turn your old video game systems into awesome new portables / | CIR QA 76.76.C672 M55 2005 Beginning 3D game programming / | CIR QA 76.76.C672 M67 2005 Beginning mobile phone game programming / |
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