New technologies for relaxation : the role of presence /
Villani, Daniela.
New technologies for relaxation : the role of presence / Daniela Villani, Francesco Riva, Giuseppe Riva - August 2007 - International Journal of Stress Management 14 : 3, pages 260-274 .
In recent years, several publications have appeared on virtual reality (VR) therapy in the treatment of anxiety disorders. However, a limited number of these studies targeted stress management and relaxation. To evaluate the efficacy of VR as a support tool in the relaxation process, this study compared its efficacy with two other media (DVD and audiotape). The goals of the experiment were to test the efficacy of each condition in increasing relaxation and reducing anxiety, and whether the sense of presence-the feeling of being inside the media content-correlated with the efficacy of the treatment. Results suggested the importance of the sense of presence as a mediating variable between the media experience and the efficacy of the protocol.
Psychology.
Presence.
Relaxation.
Stress.
Virtual reality.
New technologies for relaxation : the role of presence / Daniela Villani, Francesco Riva, Giuseppe Riva - August 2007 - International Journal of Stress Management 14 : 3, pages 260-274 .
In recent years, several publications have appeared on virtual reality (VR) therapy in the treatment of anxiety disorders. However, a limited number of these studies targeted stress management and relaxation. To evaluate the efficacy of VR as a support tool in the relaxation process, this study compared its efficacy with two other media (DVD and audiotape). The goals of the experiment were to test the efficacy of each condition in increasing relaxation and reducing anxiety, and whether the sense of presence-the feeling of being inside the media content-correlated with the efficacy of the treatment. Results suggested the importance of the sense of presence as a mediating variable between the media experience and the efficacy of the protocol.
Psychology.
Presence.
Relaxation.
Stress.
Virtual reality.